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大家早上 我叫史蒂夫·黑尔
Morning everyone. My name is Steve Hale.
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我是一个高级
I'm a senior
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我们公司的工程经理
engineering manager here at c. A.
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同事 今天我要讲的是如何使非线性分析发散
Associates. Today I'm going to talk about how we can get our nonlinear analysis to diverge.
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这是一个很常见的问题 特别是对于那些 首先从非线性f开始的人
And this is a very common problem, uh, especially for people who, 1st starting out with, uh, running nonlinear f.
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b A 呃 问题 嗯
b. A. UH, problems. Um,
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演示将持续大约30到40分钟 所有人都静音
the presentation will last, uh, approximately 30 to 40 min UH, everyone is muted.
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呃 如果你们有任何问题 只要在聊天窗口中输入 我会在演示结束时解决
UH. So if you do have any questions, just type them into the chat window, and I'll try to address those at the end of the presentation.
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好的 嗯 我只想简单介绍一下我们公司的背景
Okay, uh. I just want to give a little background on our company.
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呃 我们是c A Associates
UH. We are c. A. Associates.
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我们是康涅狄格州明德伯里的一家工程咨询公司 我们的专长是 结构和安全分析
We're an engineering consulting firm here in Middlebury, connecticut, and we specialize in both, uh, structural and safety analysis.
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我们从1985年开始就是混蛋的渠道合作伙伴
We've been an ass' channel partner since 1985.
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这个演讲是我们蚂蚁式电子学习系列的一部分 我们大约每个月做一次 关于各种不同的主题 我们相信这将对奥克兰大学的答案 答案社区 奥克兰大学和我们的客户有帮助
Um, This presentation is part of our ants of e learning series, which we give about once every month, on a variety of different topics that we believe will be helpful for UH answers, the answers community, UM and our customers.
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UM我们的网站是c
UM In terms of our website, it's c.
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a e a i com
a. e. a. i. dot com.
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我知道这有点拗口 但是 如果你去那个网站 那里有很多资源
UH, I know that's a mouthful, but, um, if you go to that site, there are quite a few resources there.
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嗯 那可能会很有帮助
UM that, uh, that could be quite helpful.
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其中之一就是我们的资源库
One of them is our resource library.
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它有 UM 它有更新研讨会的链接 我们在过去每次修改答案时都会举办研讨会
It has, UM, it has links to update seminars that we've given in the past for each new revision of answers.
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嗯案例研究 我们写了很多关于我们做过的不同咨询项目的不同案例研究 还有各种各样的回答报告
Um case studies. We've written quite a few different case studies on different consulting projects that we've done, and, uh, variety of answers presentations.
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另一个很好的资源是我们的工程优势博客 你们可以从我们的网站上访问 我们每周发布一次 内容涉及很多不同的 UH主题 从c
Another excellent resources resource is our engineering advantage blog um, which you can access from our website, and we put those out once a week, on again, on a variety of different, UH topics, um ranging from c.
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从f D 到结构分析 有些是很普遍的有些是具体的
f. D. to structural analysis. UH, some of them very general and some of them specific the um.
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我们还有一个更简单的培训重新注册日历 呃 所以你可以在那里注册培训
We also have an easier training re- registration calendar, UH, so you can register for training there.
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你可以看看芝加哥大学的链接 它会给你一些指导 关于你可以上什么课程 呃 呃 最适合你的申请
And there's a c. A. university link that you can look into, and that will give you some guidance on what classes, UH, you could take to, um, uh, that are best for your application.
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是的 好的 嗯 反对ELearning的演讲都被记录下来了 你可以直接从我们的网站UH访问 或者你可以访问我们的youtube频道 那里有我们的youtube频道链接
Yeah, okay, um. The antis E Learning UM presentations have all been recorded, and you can access those either directly from our website, UH, or you can go to our youtube channel, and there's the link to our UH youtube channel right there.
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这个也会被录下来 并很快发布出去
And this one will be recorded and posted, uh, very soon as well.
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好了 我们继续 非线性收敛的话题
Okay, let's move on to to the, uh, nonlinear convergence topics.
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首先 我要讲非线性分析 什么是收敛
Um 1st, I'm gonna talk about nonlinear analysis, what it is, and, um, what is convergence?
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是什么导致了收敛 我们如何获得收敛性 以及不收敛的主要原因
Uh, what causes convergence? How we obtain convergence, and the primary causes of non convergence.
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然后我将演示一个问题
Then I'll go through through a demonstration problem.
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非线性分析有三种主要类型
There are three major types of of non linear analysis.
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第一个是几何非线性
1st one is geometric non linearities.
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这个包含了 三个非线性子类
And this one really includes, uh, three sub classes non linearities.
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嗯 大变形 有些人称之为大旋转 也叫大应变和应力硬化
Uh, large deformations. Uh, some people call it large rotations, also large strains and stress stiffening.
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这里发生的是 嗯 负荷矢量的方向
What happens here is, um, the uh, the direction of the load vector.
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在整个分析过程中会发生变化
UH, can change throughout the analysis.
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在分析过程中 最刚性矩阵需要更新
The stiffest matrices need to be updated, UH, during the analysis.
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同样 作为组成的元素 那些刚度矩阵必须被更新
UM Also, as the elements to form, those stiffness matrices have to be updated.
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UM根据几何优势的类型 你可以得到加强和软化响应
UM You can get both a stiffening and a softening response depending on the type of geometric dominarity.
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那是在分析中发生的
Uh, that that's occurring in the analysis.
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现在 好消息是 很容易激活这些非线性效应
Now, the good news there is that it's very easy to activate those nonlinear effects.
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第二种是材料非线性
Um, the the 2nd one is material nonlinearities.
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有许多不同类型的材料非线性-非线性
And there are a number of different types of material non le- non linearities.
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最常见的可能是金属的可塑性
Probably the most common one is is metal plasticity.
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还有一些其他的 比如 粘塑性 粘弹性 蠕变 这是很常见的
UH, but some of the other ones you can have are, uh, say, visco plasticity, viscolasticity, creep as a co- as is not an uncommon one.
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还有超塑性 用于橡胶之类的材料 还有一些塑料 比如金属塑性 你会有一个非线性响应 因为
And hyperlasticity, which is used for, uh, rubber like materials, and some plastics as well, in metal plasticity, e.g., you have a nonlinear response, because
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一旦达到屈服点 材料就会软化
once you reach that yield point, the material softens and and that
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曲线 你们在右边看到的图表显示了一个非常简单的压力排名
curve. That um graph that you see on the right shows the stress ranker for just a very simple um
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嗯金属 最后一个可能是最难解的 那就是接触非线性
um metal. The last one is probably the most difficult one to solve for, and that's a contact nonlinearity um.
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这也是
It's also
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称为变化状态型非线性
known as a changing status type nonlinearity um.
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f e
And the way that f. e.
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a 代码代码处理这是当两个部分相互接触时 它会激活额外的刚度这是一个非常高的刚度在最硬的矩阵中突然被激活 这在很多情况下会导致一些严重的收敛问题
A. codes codes handle this is when two parts come into contact with each other, it activates additional stiffness um and that's a very high stiffness that suddenly gets activated in the uh, in the stiffest matrix, and that can cause some serious convergence problems in many cases.
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现在 answers使用牛顿raps算法来获得一个收敛解
Now, answers uses a Newton raps An algorithm to obtain a converge solution.
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它所做的就是平衡结构内部的内力和外加的外部载荷
So what it's doing here is trying to balance the internal forces inside the structure with the applied external load.
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嗯 因为这些方程是用UM来解的 用线性方程 UM 它在解的时候要不断地更新切线和刚度的距离矩阵
UM. And because the the equations are solved using, UM, using, uh uh, linear equations, UM, it has to constantly update the tangent, stiffness made distance matrix as it's solving.
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所以它必须经过一系列的迭代 你可以在右边的图表中看到
So it has to go through a series of iterations, and you'll see this in the graph on the right.
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UM在解的过程中 不断更新k
UM as it solves, it's constantly updating that k.
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T 刚度矩阵 直到施加的力与内力平衡
T. stiffness matrix until the applied forces are balanced by the internal forces.
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这就是fnr向量
That's the f. n. R. vector.
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所以 这些迭代还在继续 一般来说 如果你有一个非常平滑的强制偏转响应 那么牛顿算法就做得很好 它可以处理它而不需要太多的修改
So, um, those iterations continue. Now, typically, if you have a very smooth forced deflection response, then the Newton raps and algorithm does a very good job, and it can handle it without much in the way of modifications.
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然而 当你有接触 或者如果你有一个软化响应 然后是一个加强响应 它可能会变得相当困难 得到一个收敛解
However, when you have contact, or if you have a softening followed by a stiffening response, it could become quite difficult to obtain a converge solution.
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我们来看看不收敛的主要原因
So let's look at the primary causes of non convergence.
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呃 第一种是刚度过低
Uh. The 1st one is excessively low stiffness.
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如果你有一个零件的整个部分 非常大的一部分 那就变成了塑料 它进入塑料状态 刚度 呃 项变得很低 呃 材料变得很软
If you have a full section of a part, a very large section of part, that becomes plastic, it goes to the plastic regime, the stiffness, uh, terms become very low, UH, the material becomes very soft.
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然后 在刚度上的巨大变化会导致收敛 问题 屈曲或其他结构不稳定 UM uh 压缩应力 会导致 导致结构的整体刚度急剧下降
And then, uh, that dramatic change in stiffness causes convergence, problems, buckling or other structural instability that, UM, that UH, compressive stress, causes the, causes the overall stiffness of the structure to decrease dramatically.
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UM如果这种僵硬突然改变 就会引起问题 身体就会突然相互接触
UM If this stiffness changes abruptly, that cause problems, the body suddenly come into contact with each other.
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嗯如果上下文 如果这是太高了 嗯 通常发生在你有灵活的结构 就像如果你有梁cantally掉 或者如果你有 呃 板壳 嗯 嗯松散和不受约束的 呃 他们接触到另一个部分
UH if the context, if this is too high, UM, that typically occurs when you have flexible structures, like if you have beams that are cantally rid out, or if you have, uh, plate shells that are, um, that are, that are, uh loose and unconstrained, UH, they come into contact with another part.
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发生的事情是 当它们接触时 接触力可以有效地把它们推离表面 然后 内部应力会导致那个部分反弹回来 再次撞击表面
UH, what happens there is that when they come into contact, UH, that contact force can effectively push them off the surface, then the, uh, internal stresses can cause that part to then bounce back and hit the surface again.
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这就是接触抖振类型的问题
And that the contact chattering type of problem.
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呃 你会看到力的收敛 啊 历史在这种情况下振荡
Uh? And you you, you will see the force convergence, ah, history oscillating that case.
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严重的元素扭曲 这是另一个常见的问题 当你在尖锐的角落接触时会发生
Um, severe element distortion. That's another common problem, uh, that can occur when you have contact at sharp corners.
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所以把这些角弄圆是很有帮助的 加入一些软下疳或混合物
So it can be helpful to round out those corners, put in, uh, chanceres or blends.
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或者 如果你之前有极端非线性的材料变形 嗯 这些可能是由可塑性或超弹性引起的 例如 嗯 脊体运动
Uh, or if you ex- have extreme nonlinear material deformation, uh, those can be caused by, uh, plasticity or hyperlasticity, e.g., um, ridge body motion.
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另一个典型的问题 当你进行接触分析时 通常会遇到这种情况 接触和身体之间有间隙 没有足够的约束
Another typical problem. UH, usually you run into that when you have a contact analysis, and you have a gap between contact and body, that there aren't enough constraints applied.
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UM这可能会引起问题
UM That can cause an issue.
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再一次接触到尸体 那是开放式的 可能会造成问题
Uh, contact bo- contacted the bodies again, that start off in open configuration, that can cause a problem.
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还有 如果你在一个洞里有一个大头针 你没有任何摩擦 大头针就可以在那个洞里旋转 或者叫波洞
Um, also, if you have, say, a, uh, a pin in a hole, and you don't have any friction, that pin can then spin in that hole, or bolton hole.
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所以 呃 那是它可以是一个非线性 呃 刚体运动问题
So that, uh, that's It could be a non linear, um, uh, rigid body motion problem.
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好吧 在我们进入演示之前 让我问你一个问题
All right, let me ask you a question here before we go into the demo.
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什么模型属性最容易引起收敛问题
Um, what model property causes you the most convergence problems?
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contactlasticity
Is it contactlasticity,
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蠕变 屈曲 大变形和张力 或者其他 导致你的通话者出现问题的行为
creep, buckling, large deformations and strains, or some other type of, uh, behavior that's causing your conversers problems?
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他们只会给你大约一分钟的时间来思考和回答这个问题
They'll just give you about, uh, about a minute to think about that and answer that question,
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然后 然后我们再进行演示
and then, uh, then we'll move on to the demonstration.
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好的 希望每个人都有机会回答这个问题
Okay, hopefully everybody's had a chance to answer that.
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让我们快速看一下结果
Let's take a quick look at the results.
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好了 在我看来 除了少数例外 你们大多数人都认为接触是一种成熟的 模型属性导致了大多数收敛问题
Okay, so it looks to me, with a few exceptions, the majority of you have responded that contact is the matur-, the model property that causes you the most convergence problems.
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这是可以理解的 因为这是一个高度非线性的行为
And that's that's understandable, because that is a highly non linear uh behavior.
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嗯 有滑动的问题 他们的问题是 最初的接触间隙
Um. There are issues with sliding, their issues with, uh, initial contact gaps.
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当我们讲到演示问题时 我们会详细讨论这个问题
Um And we'll talk about this more when we get into the demonstration problem.
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澳大 因为这个问题包括平面 塑性和接触
UM Because that problem includes both pla-, both plasticity and contact.
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好了 下面是演示问题
All right, so here's the demonstration problem.
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我们有一个穿孔机 本质上是一个钢穿孔机穿透一个相对柔软的材料
We have a punch penetration, essentially a steel punch penetrating a relatively soft material.
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这包括一些可塑性 好吧
Uh, that includes some plasticity. Okay?
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我们有一个初始洞
We have, uh, an initial hole.
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呃 这是右边的变形形状
UH. This is the deform shape here on the right.
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这是视图的横截面
And this is the cross section of view.
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嗯 出于演示的目的 这实际上是一种对称分析
Um. For the purposes of this demonstration, it it's run as an actually symmetric analysis.
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好的 我把它放到这里
All right, so let me bring that up here.
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这是几何图形 一个对称模型 轴是Y轴
So here's the geometry, an actually symmetric model um, with the axis being the Y axis.
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在内部左边边缘的这个冲孔冲孔结构钢 然后你有一个更软的材料 代表板
Up the the insider left edge of this punch punches structural steel, and then you have a softer material that represents the plate.
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呃 我要做的就是打开工程数据页面 快速浏览一下
Uh. What I'll do is I'll just open up the engineering data page, will take a quick look at that.
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这种板材材料的弹性模量相对较低
Um, this plate material has a relatively low elastic modules.
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100万磅 你会指向2万磅
Uh, 1 million p. s. I. you'll point at 20000, uh p.
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s I 然后是A-A 非常柔软 屈服后 僵硬
s. I. And then A-A, very soft, uh, post yield, stiff.
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这就是所谓的切线模
Well, uh, that's called the tangent modules.
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这是10000p sI
And that's 10000 p. s. I.
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好吧 嗯 现在我想看看这个模型的几个特点
All right, HM. Now I want to look at a couple of features of this model.
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我们来看看接触界面
Uh, let's take a look at the contact interface.
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首先 冲头和平板之间有摩擦接触
1st, we have frictional contact between the punch and the plate.
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这里看不太清楚
Uh, it's a little hard to see here.
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让我们看一下 嗯 我们有这些边缘 或者说是冲孔上的目标表面 然后 嗯 我们有在抗辩上的接触面 代表 呃 这一个 和混合 嗯 在角落里
Let's look in, Um, we have these edges, or the targets surface on the punch, and then, um, we have the contact surface is over here on the plea, representing, UH, here this one, and the the blend, uh, at the corner.
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00:13:52,890 --> 00:14:05,930
现在 有一件事需要注意 我们有一个非常高的 4es的摩擦系数 很大的偏转效应
Now, one thing to notice here is we have a very high friction coefficient of .4 es, OK, large deflection effect.
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所以如果我看分析设置 你会发现很大的情感是打开的
So if I look under analysis setting, you see large affection is turned on.
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这意味着 如果激活了几何非线性 嗯 这样他们将会占在分析 随时得到任何类型的旋转结构的 说 五度或以上 或结构的菌株 呃 超过一几 几个百分点 嗯 那么你应该总是激活大变位
What this means is that, if activated the geometric nonlinearities, um, so that they will now be accounted for during the analysis, Anytime you get any type of rotation in the structure of, say, five degrees or more, or strains in the structure of, uh, more than A-A few per-, a few percent, UM, then you should always activate large deflections.
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有时候很难判断这是否会产生效果
It it's sometimes it's difficult to tell whether or not that's going to have an effect.
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UM如果你有任何疑问 你需要打开它 因为在很多情况下 巨大的抑郁影响会对最终解决方案产生重大影响
UM If there's, if you do have any doubt, you need to turn that on, because in many cases, uh, large depression effects can have a significant effect on the final solution.
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这就是你真正需要做的
So that's all you really have to do.
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打开这个可以激活几何提名效应
Turn this on to activate geometric nominee ority effects.
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好的 嗯 我要提到的另一件事是如果我在几何中观察 2d
Okay, um. The other thing if I got to mention is if I look under geometry, the two D.
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行为设置为轴对称
behavior is set to axy symmetric.
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好了 让我们进行第一分析
All right, so let's run the 1st analysis.
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我有一个
I have a
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非常契合这个结构
very uh course mesh on the structure.
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我有固定的支柱
I have a fixed support
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在平板的外径处 我在顶部边缘施加了一个力
at the outer diameter of the plate, and I have a force applied to the top edge of the
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300磅的重量 这代表了全部的力量 呃 全部的力量在
of 300 lb. And that re- represents the the full force around, uh, the full force on the on the
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整个冲床都是360度的
entire plunge through 360 degree structure of that punch.
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好吧 这些都在一次装载中解决了
Okay? And this is all solved in a single load.
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我来解一下
So let me try to solve this.
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它运行得非常快 因为它实际上是对称分析 尽管它是非线性的
And it runs quite quickly, because it's an actually symmetric analysis, even though it's non linear.
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你知道的是 你会注意到你得到了一个解 但是位移
And what you know is, what you'll notice is that you do get a solution, but the displacement.
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所以这是完全的诽谤 是非常高的数字
So this is total defamation, is extremely high number.
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好 它告诉我那个击打没有被上下文正确地限制 它在那里
All right, so it tells me that that punch was not properly constrained by the contextor it's there Um.
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00:16:15,250 --> 00:16:24,970
另一种检查方法是 我可以关闭弹簧周 但关闭弱弹簧并解决它
The other way we can check this is I could turn off the week Spring, but turn off the weak springs and resolve it.
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你会在消息窗口下看到一条新消息 上面写着 一个永恒的解决方案
What you'll see is you'll see a new message down in the message window that says, an eternal solution.
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00:16:32,150 --> 00:16:42,630
震级极限是 这意味着 我们有刚体运动 刚体运动 我们需要防止这种情况发生
Magnitude Limit was a That means we have, we have rigid body motion, um, rigid body motion in the We need to prevent that from happening.
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00:16:44,470 --> 00:16:58,090
在非线性分析中 你应该经常做的一件事是 你应该总是 尝试使用多个子步骤 这样你就可以更慢地加载
One thing you should always do in a non linear analysis, you should always, um, try to use more than one substep so you can ramp on the load more slowly.
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00:16:59,330 --> 00:17:03,170
我要做的是 我要用不同的方式来安装它
What I'm going to do here, um, I'm actually going to install this a little differently.
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我要用两个步骤
I'm going to use two steps.
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在第一步 我要施加一个非常小的 1磅的力
In that 1st step, I'm going to apply a very small force of 1 lb.
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第二步 我要把我的300英镑全部用在潘趣酒上
The 2nd step, I'm gonna apply my full £300 for to the punch.
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这里我想这1LB
In this I'm thinking that that 1 LB.
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力可能会把它推到接触面上
Force might be able to push it into contact.
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00:17:27,810 --> 00:17:29,350
我们看看会发生什么
So let's see what happens there.
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00:17:29,370 --> 00:17:35,830
现在我把它作为两步分析 两步或一磅
So now I'm running it as a two step analysis, two steps or step 1 lb.
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我可以走300磅 我们来解一下
So I could step 300 lb. So let's solve that.
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00:17:42,750 --> 00:17:47,690
再一次 我们得到了内部溶液的大小极限
And again, we get an internal solution magnitude limit exceeded.
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00:17:47,850 --> 00:17:50,630
这又告诉我们有刚体运动
So that again tells me that we have rigid body motion.
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00:17:51,470 --> 00:18:03,990
好了 你会注意到我们在开始的时候有一个间隙 两个部分之间有一个间隙 在冲孔和盘子之间
All right, um, what you'll notice here is we have a gap between starting, gap between the two parts, between the punch and the plate.
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00:18:04,910 --> 00:18:12,540
所以我检查这个的方法是 如果我有一个复杂的模型 可能很难找到这些缺口
So the way I can check for this, if I have a complicated model, it might be difficult to find these gaps.
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00:18:12,710 --> 00:18:14,610
这样我就能更容易找到它们
So I can find these more easily.
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00:18:14,630 --> 00:18:24,570
如果我打开UH连接 插入联系工具 我就能得到每个联系对的初始信息
If I go to go to UH connections, insert contact tool, and I can get some initial information about each of my contact pairs.
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00:18:24,730 --> 00:18:27,070
我生成了初始接触结果
So I generate initial contact results.
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它必须通过一些计算来检查初始环境状态如果我看到除了灰色或白色以外的任何东西
And it has to run through some calculations to check for the initial context status if I see anything other than grey, uh or white.
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00:18:39,620 --> 00:18:42,800
这意味着我们有一个开放接触条件
What it means is that we have an open contact condition.
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00:18:43,180 --> 00:18:46,760
如果是一个开触点条件 加上那个触点对 这就是间隙
If an open contact condition, add that contact pair, and this is the gap.
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00:18:47,140 --> 00:18:52,740
所以有两个选择 我可以承受这一拳然后移动这么多来缩小差距
So have two options. I can either take that punch and move it by this amount to close that gap.
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00:18:52,900 --> 00:18:57,400
如果我可以回到设计模型或者我的CAT课程 我就可以离开
If I could go back to design model or my CAT program, I could move apart.
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我还可以在联系人设置下使用一个技巧
Or another thing I can do here, use a trick under my contact settings.
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00:19:07,790 --> 00:19:16,320
我可以去到界面处理的几何修改 我可以改变这个来调整触摸
I can go down to the interface treatment under Geometric modification, and I can change this to adjust a touch.
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00:19:16,480 --> 00:19:28,230
现在 有效地 这将会做什么它将会取我的接触面并用最小间隙边来抵消它 以缩小两个部分之间的间隙
Now, effectively, what this is gonna do it's gonna take my contact surface and offset it by the minimum gap side to close that gap between the two parts.
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00:19:30,550 --> 00:19:38,410
我应该做的另一件事 你应该总是在非线性分析中这样做 你应该使用不止一个子步骤
The other thing I should do, you should always do this in a in a non linear analysis, you should use more than one substep.
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00:19:39,400 --> 00:19:46,080
现在 对于我的第一步 我不需要这么做 因为我有一个非常小的力供给
Right now, for my 1st step, I don't really have to do it, because I have a very small force supply.
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现在 我的第二步 我要再增重299磅
Now, my 2nd step, I'm applying an additional 299 lb.
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00:19:51,050 --> 00:19:57,660
所以我想用多个子步骤 它们会它们会对力倾斜 而不是施加所有的力
So I'd like to use multiple substeps, which will which will then ramp on the force, instead of applying all that force.
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00:19:57,820 --> 00:20:03,570
其中一步 要用多个子步来增加力
And one step, uh, it's going to use multiple subteps to ramp on that force.
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00:20:04,410 --> 00:20:09,670
为了做到这一点 我进入分析设置 把步骤数改为2
So to do that, I go to analysis settings, change my step number to two.
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00:20:10,310 --> 00:20:13,030
我要打开自动计时
I going to turn on automatic time
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00:20:13,330 --> 00:20:17,550
步 然后有子步
stepping, and then I have initial subteps,
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00:20:17,940 --> 00:20:20,020
最小次步和最大
min subteps and max.
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00:20:20,460 --> 00:20:22,830
这有什么用
What this is gonna do
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00:20:23,380 --> 00:20:30,510
我们用最初的20步来增加 300磅的力
is we use initially 20 sub steps to ramp on that, uh, that force of 300 lb.
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00:20:30,920 --> 00:20:35,270
如果它迅速收敛
If it converges rapidly, um,
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00:20:35,460 --> 00:20:41,100
它可以使用更少的子步骤 实际上我可以把这个数写小一点 比如10
it could use fewer substeps. So I could actually make this a smaller number, let's say ten.
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00:20:41,260 --> 00:20:46,740
然后 如果它转换得很快 就会放大后面每一个子步骤的大小
And then, if it converted rapidly, will then enlarge the size of each subsequent substep.
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00:20:46,980 --> 00:20:57,330
直到它达到最小数量的十个子集 如果它难以收敛 自动时间步进器就会使用更多的物质
And and until it reaches a minimum number of subsets of ten, um, if it has difficulty converging, the automatic time stepper will then use more substance.
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00:20:57,490 --> 00:20:59,490
所以最好使用一系列的子seps
So it's good to use a range of subseps.
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00:20:59,650 --> 00:21:04,100
这里的初始子集是每个子集的初始大小
Here the initial subsets is the starting size of each subset.
180
00:21:04,260 --> 00:21:06,240
所以它要带走300磅
So it's going to take my 300 lb.
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00:21:06,510 --> 00:21:09,310
再细分为20种物质
Subdivide that load into 20 substance.
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00:21:10,030 --> 00:21:18,800
现在我也有了这个选项 我改变了触摸来缩小 缩小最初的差距
And I also now have this option that I changed just to touch to close that, close that initial gap.
183
00:21:19,480 --> 00:21:23,150
然后我就可以生成初始接触结果
I can then generate initial contact results.
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00:21:24,710 --> 00:21:35,380
现在 如果我看一下结果 我有一排白色的信息
And now, if I look at the results there, I have a nice, uh, white row of information.
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00:21:35,900 --> 00:21:39,770
接触元素的数量是1
Uh, number of contacting elements is one.
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00:21:40,250 --> 00:21:43,790
最初的穿透量很小
The um, initial penetration is a tiny number.
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00:21:43,950 --> 00:21:50,910
不再有空隙了 所以最初的 触碰这个选项 有效地填补了这个空白
There's no gap anymore. Uh, so the initial, uh, the just a touch option, effectively closed that gap.
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00:21:51,070 --> 00:21:52,690
现在让我试着运行它
So now let me try and run it.
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00:21:56,450 --> 00:22:00,170
当它运行时 我可以观察力的收敛行为
While it's running, I could look at the force convergence behavior.
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00:22:00,350 --> 00:22:04,410
它在溶液输出下 我可以把它设为第四收敛
It's under solution output. I can ch- set this to 4th convergence.
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00:22:05,170 --> 00:22:15,160
这条紫色的线是作用力和内力的差值
This purple line is the uh difference between the applied force and the internal force.
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00:22:15,160 --> 00:22:22,160
一旦紫色的线低于浅蓝色的线 浅蓝色的线就是收敛容忍数
It is that once this purple line gets below the light blue line, the light blue line is the convergence tolerance number.
193
00:22:22,280 --> 00:22:27,820
它需要低于这个数才能有收敛子步长
It needs to get below that number to have a converge substep.
194
00:22:27,980 --> 00:22:33,180
每一条绿虚线 都代表一个收敛子步骤
Each of these dash green lines, uh, represents a converge substep.
195
00:22:34,220 --> 00:22:45,420
看下面 它们都收敛到第2次loadstep的80%以上
Okay, so now, if I look down at the bottom, they're both converge up to just over 80% of that 2nd loadstep.
196
00:22:46,700 --> 00:22:49,260
现在 发生了什么事 让我们一起来看看吧
Now, what happened? Let's take a look.
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00:22:49,620 --> 00:22:55,970
如果我往下看信息下面 上面写着 托盘引擎无法汇合
If I look down under the air uh, under the messages, it says, the salver engine was unable to converge.
198
00:22:56,410 --> 00:22:58,430
呃 所以这不是很有用 对吧
Uh. So that's not very helpful, right?
199
00:22:58,590 --> 00:23:00,450
它没有给我们很多信息
It doesn't give us a lot of information.
200
00:23:01,010 --> 00:23:12,460
获得更多的信息 我可以从力 力的收敛图 转换到解算器的输出 一直到最下面 看看这些信息
Get more information. I can switch from force, the force convergence graph, to solver output, going down to the bottom, and look at the messages.
201
00:23:13,100 --> 00:23:19,980
下面这个消息说 元素02 45被高度扭曲了 所以这是一个元素扭曲错误
This message down here says, element 02:45 has become highly distorted, so this is a element distortion error.
202
00:23:20,700 --> 00:23:28,740
好的 我可以看看结果 这是对于非收敛解看起来很糟糕 对吧
All right, I can look at the results, and this is for the unconveged solution that looks horrible, right?
203
00:23:28,910 --> 00:23:42,510
严重严重的无序元素 我可以看一下在那之前的元素解 所以我可以选择最后一个收敛点 得到那个看起来不错的结果
Severely severely disordered element. I could look at the elements solution prior to that, so I could pick that last converged point, retrieve that result that actually looks fine.
204
00:23:45,830 --> 00:23:53,450
好吧 让我看看 我们将如何克服这一点
Okay, um, let's see here. How are we going to overcome this?
205
00:23:53,760 --> 00:24:05,210
我们可以做的一件事是如果我观察初始网格 角落的这个元素是其中的一个元素 对吧
Well, one thing we can do if I look at the initial mesh, this element at the corner is a single element in there, right?
206
00:24:05,230 --> 00:24:09,790
混合本身有两个方面
And the the blend itself has two sides to it.
207
00:24:10,090 --> 00:24:12,590
这在语境区不是一个很好的元素
It's not a very good element in the context zone.
208
00:24:13,430 --> 00:24:18,630
嗯 我要做的就是改变网格
Um? So what I'm going to do is I'm going to change that mesh.
209
00:24:21,230 --> 00:24:25,020
我要激活或释放这个练习
I'm going to activate or unsuppressed this exercising.
210
00:24:25,180 --> 00:24:35,530
这个练习指定了数字 指定了五个元素混合或重新生成网格
This exercising specifies the number, specifies, uh, five elements around that blend or regenerate the mesh there.
211
00:24:37,330 --> 00:24:38,750
现在我要解
And now I'm going to resolve.
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00:24:38,910 --> 00:24:41,310
在我决定之前 让我先做一件事
Now, before I resolved, let me just do one thing here.
213
00:24:41,470 --> 00:24:43,210
你看这个牛顿说唱和残余
You see this Newton raps and residual.
214
00:24:43,790 --> 00:24:48,230
我要在这里放一个数字 这里是1
I'm gonna I'm going to put a number in here, in this case, one.
215
00:24:48,650 --> 00:25:01,490
这样我就可以画出 网格中力和平衡的边缘图 或者等高线图 如果不收敛 这就很重要了
And what that's going to allow me to do is going to allow me to plot, create a fringe plot, or contour plot of the force and balance in the mesh uh, and that's going to be important if it doesn't converge.
216
00:25:04,190 --> 00:25:14,710
我们再解一次 我可以考虑收敛
Let's solve this again, and I could look at the or with convergence
217
00:25:14,940 --> 00:25:21,220
的行为 当它在这里运行的时候 它在向前移动
behavior. While it's running here, it's moving along.
218
00:25:21,240 --> 00:25:27,250
我需要这个时间点达到2的值 因为第2次加载 默认步骤 有
I need this time point to get up to a value two, because the 2nd load, step by default, has
219
00:25:27,370 --> 00:25:29,470
时间价值也与之相关
a time value too associated with it.
220
00:25:32,670 --> 00:25:36,150
好吧 它达到了
Okay? And it gets up to
221
00:25:37,710 --> 00:25:39,350
聚合点 所以
the converged point. So
222
00:25:39,550 --> 00:25:45,510
太好了 嗯还有 所以
that's great, um and all. So
223
00:25:45,710 --> 00:25:48,910
我所要做的就是修改网格
all I had to do there was modify the the mesh.
224
00:25:49,070 --> 00:25:52,890
在这种情况下 我可以看看总的变形量
In the context, I can look at the total Deformation.
225
00:25:54,210 --> 00:25:57,290
让我看看最后一个时间点
Let me look at the final time point here.
226
00:25:58,680 --> 00:26:04,700
这是总变形和等效塑性应变
That's the total Deformation and the equivalent plastic strains.
227
00:26:04,720 --> 00:26:07,760
这里的塑性应变水平很高
We have a very high plastic strain level in here.
228
00:26:10,090 --> 00:26:17,320
好吧 我们做点别的吧
Okay, um, let's do something else.
229
00:26:17,480 --> 00:26:22,340
是的 我想确认一下 嗯
Yeah, I want to check. Um.
230
00:26:24,740 --> 00:26:33,200
好吧 现在 很好 现在让我看看我们能不能 我们能把这个潘趣酒往下推
Okay. Now that's fine. So let me now see if we can, we can push this punch further down.
231
00:26:33,360 --> 00:26:37,690
所以我要把第二步变成400磅
So I'm going to change that 2nd step to 400 lb.
232
00:26:39,810 --> 00:26:41,930
我会试着解决这个问题
And I'm gonna try and resolve it.
233
00:26:52,050 --> 00:27:02,110
现在 这些红色的线在c-4融合历史图中 这些代表的 呃 是双性的
Now, these red lines here in the in the c- 4th Convergence History plot, what these represents, uh, represent, are bisexued.
234
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这就意味着 在这一个子步骤中 收敛起来非常困难所以它将子步骤分成了两半
This means that at this substep, it had so much difficulty converging that it actually subdivided that substep in half.
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到那个时候 它就能进一步增加负荷
And, uh, at that point it, UM, it's able to ramp up the load further.
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好的 嗯 自动时间步进器会处理所有这些
Okay, uh. And the automatic time stepper takes care of all that.
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好了 再一次 我们有一个不收敛的问题
All right, so once again, we have a non convergence problem.
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嗯 我们来看看一些事情
Um? And so we take a look at a couple of things.
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我可以看看牛顿的说唱和残余力
I can look at the Newton raps and residual force.
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这里有一个牛顿撞击和res-在机会子的另一边有非常高的剩余力
And there's a Newton raps and res- very high residual force right there on the other side of the chancer.
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嗯 我可以做的另一件事是观察解的输出
Um. The other thing I can do is I can look at the solution output.
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所以我把力收敛转换到解算器的输出 然后一直到底部 我们又得到了一个元素畸变误差
So I switch force convergence to solver output, and go down to the bottom, and again, we have an element distortion error.
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只有02 25被高度扭曲了
Only 02:25 has become highly distorted.
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好吧 那我们该怎么办
All right, so what are we going to do about this?
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嗯 我注意到一件事当我当我设置我的接触器时 我没有把接触器的边缘延伸到盘子的顶部
Well, one thing I noticed when I when I set up my contacts, I didn't extend this contact edge around the top side of the plate.
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所以我应该做的是改变接触面让它延伸到平板的顶部 所以我添加了额外的边
So what I should do is I should change my contact surface that it extends over to the top of the plate, so I add that additional edge.
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还有一件事对接触分析有帮助
Um Another thing that will help in a contact analysis.
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嗯特别 当你有软化行为时 这尤其是个问题
UM Special. This is especially an issue when you have softening behavior.
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所以我们有很多的可塑性在这个位置发生 所以材料软化了 嗯 很多
So we have a lot of plasticity that's occurring at this at this uh, chance for location, so the material softening, uh, quite a bit.
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为了帮助它收敛 我们可以改变这个法向刚度值
To help this to converge, we can change this normal stiffness value.
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我可以把它改成程控 改成手动
I can change it for program control, to manual.
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不好意思 让我想想 曼纽尔 正常的刚度系数 由于错误 会被设为1
Oh, I'm sorry, uh, let's see, manuel, the normal stiffness factor, by the fault, will be set to one.
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把这个改成 1 这会软化那个位置的语境
We change this to .1. That's going to soften the context ifness at that location.
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再次强调 这一点很重要当你在柔性体之间进行接触或者在有塑性或其他材料软化行为的地方进行接触时
Again, that's going to be important when you have contact between flexible bodies or contact um in a location where you have, uh, plasticity or some other material softening behavior.
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好 现在重新运行它 我们会再看看力的收敛历史
All right now and rerun it, and we'll look at the force convergence history again.
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是的 看起来很像 一开始 大概是72% 79%
Yeah, looks pretty similar. In the beginning, it's about 72 %, 79 %.
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在第二步中 92%的人都很粗糙
Of that 2nd step ruggles 92 %.
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但它并没有成功
And it doesn't quite make it.
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好吧 再一次 我们可以看看求解器的输出
Okay, again. So we could look at the uh Solver output.
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一次 我们有一个扭曲的元素
Again. We have a distorted element.
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看起来是相同的元素
Looks like the exact same element.
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我可以看看
I can look at the
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残余势力 看起来非常非常相似
residual force, it looks pretty, pretty similar.
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现在 这告诉你的是 我不担心力的价值 但它它给了你一个位置的概念 导致了 比如 处女问题
Now, what this is really telling you, uh, I wouldn't worry about the value of the force, but it it gives you an idea of the location at that's causing, like, a virgin problem.
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所以这个这个
So this this, uh,
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接触对的这一部分 呃 这一部分
this part of the contact pair, UH, this
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接触区的区域造成了收敛问题
region of the contact zone is causing that convergence problem.
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嗯 我们可以做的一件事是
Um. So one of the things we can do here,
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如果我们能改变接触方式 配方 接触算法 默认情况下 它使用增强液体法 这通常是你想要开始的地方
UH, if we can change the contact, UH formulation, the contact algorithm, the By default, it uses an augmented liquorage method, which is generally the the place that that you want to start.
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它通常是最健壮的 最好的上下文和准确性的结合
It's generally the most robust and the best combination of context in this and accuracy.
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看 这里还有其他几个选择
See, there are a couple other options here.
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其中一个值得尝试的是普通的拉格朗日算法
One of them that's worth trying is the normal lagrange algorithm.
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这可以防止任何接触在接口之间的渗透 并利用接触压力来加强接触兼容性
This prevents any penetration, uh between the interfaces, and uses the contact pressure to enforce contact compatibility.
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这当然是我们在这类问题中尝试的
So this is certainly we're trying in these types of problems.
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嗯 现在我要解决它 我要把这个切换回强制转换 我们看看会发生什么
Um? So now I'll resolve it, and I'll switch this back over to force conversion, and we'll see what happens.
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我们得到50% 60% 73%
We get to 50 %, 60 %, 73 %.
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你可以看到 都在努力趋同
You can see is struggling to converge.
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我们有很多 平衡缓和 最后 它最终会收敛
We have a lot of, uh, equilibrium moderations, and then finally, it does eventually converge.
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这就是收敛解 现在 你会注意到一件事 这很有趣 我们确实有一个似乎是永久性的空白
This is our converged solution. Now, one thing you'll notice, which is kind of interesting, is we do have what appears to be a permanent gap in there.
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那是因为我们改变了这个接触的方法并调整为接触 所以它用间隙值抵消了接触界面
And that's because we changed this contact uh method to and adjust to touch, so it offset that contact interface by the gap value.
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所以你总能看到这两个界面之间有一个几何间隙
So you will always see that what appears to be a geometric gap between those two interfaces.
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如果你不想这样 你就必须手动移动 接触中最初等效塑性应变的两个部分
If you don't want that, you're going to have to manually move the, uh, the two parts in the contact initially equivalent plastic strain.
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我们做了很多事情来得到收敛解
Okay, so there were a number of things we did to obtain and converge solution there um.
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如果我应该提一下 如果我们想要p-把这个 啊 这个穿孔器推得更远 所以它到达这个外缘 这个穿孔器的外缘 你实际上要把这个从力载荷变成位移载荷
If one that I should mention, if we want to p- push that, ah, that punch further through, so that it reaches the this outer edge, this outer edge of the punch, you would actually have to change this from a force load to a displacement load.
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这样做的原因是 如果你继续施加额外的力 最终会发生的是整个部分会穿过 整个冲力会穿过 没有任何东西可以约束它 一旦它到达一旦整个部分到达这个冲孔的外径
Um, The reason for that is because if you continue to apply an additional, additional forces to this, eventually what's gonna happen is the the entire section will push through, the entire punch will push through, and there will be nothing to restrain it, um at um once it once it reaches once the entire section reaches the outer diameter of this punch.
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所以你必须转换成位移强迫载荷
So you would have to switch over to a displacement enforced load.
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好的 我们用了更多的子步骤来帮助我们得到收敛性
Okay, so we used, um, more substeps to help us obtain convergence.
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我们关闭接触间隙使用调整触摸选项
We close the contact gap using the adjusted touch option.
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我们改进了接触区域的网格我们减少了环境刚度
We refine the mesh in the contact zone, um We reduce context stiffness.
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当我们有软化行为时 我们修改了接触界面 将平板顶部的边缘加入到接触对中 我们切换到正常的车库配方
That helps UH When we have softening behavior, we modified the contact interface by adding that edge at the top of the plate to the contact pair, and we switched over to a normal garage formulation.
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好了 让我们回到刚才的演讲 我想在这里结束
All right, so let me go back to the presentation I just want to wrap up here.
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嗯 因此 收敛问题 它们通常可以用以下方法克服
Um. So, convergence problems, they can often be overcome using the following methods.
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我们可以添加子步骤 那是那是你应该经常尝试的事情
We can add subteps. That's that's something you should always try.
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嗯 打开附加子步骤的自动计时来慢慢增加负荷
Uh see, turn on the automatic times that are at additional substeps to slowly ramp on the loads.
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00:34:34,700 --> 00:34:38,700
我们可以确保没有初始间隙接触界面
We can ensure that there are no initial gaps contact interfaces.
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这有助于防止刚体运动
That helps to prevent rigid body motion.
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呃 我们可以去除尖角和接触区域
Uh? We can remove sharp corners and contact regions.
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通过加入混合物或菲利普斯
Um by adding blends or phillips.
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00:34:47,250 --> 00:34:53,050
我们可以在经历软化或结构灵活性的区域降低上下文刚度
We can reduce context stiffness in regions that experience softening or structural flexibility.
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呃 我们可以调整或细化网格 以尽量减少元件变形 并改善我们想要的接触压力分布
Uh? We can adjust or refine the mesh to minimize element distortions and improve contact pressure distribution we want to have.
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最好有更多的元素相互接触 而不是更少的元素
It's better to have more elements that are in contact with each other, rather than fewer elements.
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我们还可以尝试另一种接触算法
And we can also try another contact algorithm.
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呃 除了标准的增强lagron 你可以切换到普通的车库 或者还有另一个选择 你可以尝试基于投影的联系 这通常也很有帮助
Uh. Instead of the standard augmented lagron, you can switch over to normal garage, or there's another option, which is projection based contact that you can try, and that's often helpful as well.