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当前位置:服务支持 >  软件文章 >  VRED密钥错误解决方法:将Autodesk VRED数据带入实时客户体验

VRED密钥错误解决方法:将Autodesk VRED数据带入实时客户体验

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vred密钥不对

Autodesk and Unity are collaborating to provide new levels of interoperability, including the ability to quickly import high fidelity models from Autodesk VRED to Unity.

Autodesk和Unity正在合作以提供更高级别的互操作性,包括将高保真模型从Autodesk VRED快速导入Unity的能力。

Today we announced a major collaboration with Autodesk, the leader in 3D manufacturing; architecture, engineering and construction and media and entertainment design. We’re working closely with Autodesk to bring VRED data into Unity, unlocking one of the world’s most advanced design visualization solutions for use in real-time experiences. We unveiled one of the key customer benefits from this collaboration at Autodesk University (AU) in Las Vegas today, demonstrating a concept car in VRED, imported into Unity with the potential to create real-time experiences for training, sales and marketing, and more.

今天,我们宣布了与 3D制造领导者Autodesk的重大合作 ; 建筑,工程与建设以及媒体和娱乐设计。 我们与Autodesk紧密合作,将VRED数据引入Unity,从而解锁了世界上最先进的设计可视化解决方案之一,用于实时体验。 今天,我们在拉斯维加斯的Autodesk大学(AU)揭晓了这项合作的主要客户利益之一,展示了VRED的概念车,该概念车已导入Unity,有潜力为培训,销售和营销等提供实时体验。

从几小时到几分钟 (From hours to minutes)

The transportation industry is constantly seeking new efficiencies and new capabilities, to streamline their workflow. VRED has been widely adopted for design visualization in the automotive industry due to its versatility and excellent visual quality. The ability to bring data from VRED into Unity to create real-time experiences fits perfectly into this search because it provides both efficiency and new opportunities.

运输行业一直在寻求新的效率和新功能,以简化其工作流程。 VRED的多功能性和出色的视觉质量已被广泛用于汽车设计可视化。 将数据从VRED引入Unity来创建实时体验的能力非常适合此搜索,因为它既提供了效率,又提供了新的机会。

Until now, customers bringing VRED data into Unity have used FBX as an intermediary format – this workflow preserves geometry, but can then be followed by hours of work for each project to rebuild materials, lighting, and animations to prepare the model for reuse. Frequent revisions to each model, compounded across multiple development programs, create a high workload and a barrier to reuse. The new workflow demonstrated at AU cuts the time needed from hours per iteration to just minutes.

到目前为止,将VRED数据带入Unity的客户已使用FBX作为中间格式–该工作流程保留了几何图形,但随后每个项目需要花费数小时的时间来重建材质,照明和动画,以准备模型供重用。 对每个模型的频繁修订,加上多个开发程序,造成了高工作量和重用障碍。 在AU展示的新工作流程将所需时间从每次迭代的小时减少到只有几分钟。

演示地址 https://www.youtube.com/embed/XRMiPv0HaFU

Instead of hours of manual work, VRED data can be brought into Unity in minutes Model courtesy of Genesis Design GmbH

无需花费数小时的人工,即可在几分钟内将VRED数据导入Unity。该 模型由Genesis Design GmbH提供

实时潜力世界 (A world of real-time potential)

Once the VRED model is processed, it can be used for any of the dozens of purposes automotive and transportation customers use Unity for today. Whether the model is needed to create real-time web content, a dealer VR configurator, or a mobile AR app for vehicle owners, VRED data provides the perfect base to quickly build and deliver these experiences in Unity.

一旦处理了VRED模型,就可以将其用于当今汽车和运输客户使用Unity的数十种用途中的任何一种。 无论需要模型来创建实时Web内容,经销商VR配置器还是用于车主的移动AR应用程序,VRED数据都为在Unity中快速构建和提供这些体验提供了理想的基础。

Unity supports more than 25 platforms, so the experiences can be consumed by professionals and consumers on devices including high-end workstations, virtual and mixed reality Head Mounted Displays, and mobile devices, in addition to numerous gaming-oriented platforms. Really, the potential is limited only by your imagination and skills. We can’t help on the imagination front, but we can help with skills, through a variety of Unity training programs as well as the large and growing worldwide network of Unity developers.

Unity支持25个以上的平台,因此专业人士和消费者可以在高端工作站,虚拟和混合现实头戴式显示器以及移动设备以及众多面向游戏的平台上使用这些体验。 确实,潜力仅受您的想象力和技能的限制。 我们无法在想象力方面提供帮助,但是我们可以通过各种Unity培训计划以及庞大且不断发展的遍布全球的Unity开发人员网络为您提供技能方面的帮助。

AVIERA Concept Car in VRED (top) and Unity (bottom)
Model courtesy of Genesis Design GmbH

VRED(顶部)和Unity(底部)中的AVIERA概念车  模型由Genesis Design GmbH提供

VRED以闪电般的速度到达Unity (VRED to Unity at lightning speed)

In order to bring this solution to market, Unity has partnered with PiXYZ to enable a powerful and flexible workflow. There are many potential downstream uses of VRED data, and many of them involve mobile devices with limited processing power. Bringing PiXYZ into the solution enables the use of some very useful algorithms, including decimation, removal of occluded geometry, and more. With PiXYZ, the VRED model can be tailored to fit the target use case, whether that is a dealership VR configurator or a mobile AR app.

为了将此解决方案推向市场,Unity与PiXYZ合作,以实现强大而灵活的工作流程。 VRED数据有许多潜在的下游用途,其中许多涉及处理能力有限的移动设备。 将PiXYZ引入解决方案后,便可以使用一些非常有用的算法,包括抽取,消除遮挡的几何图形等等。 使用PiXYZ,可以定制VRED模型以适应目标用例,无论是经销商VR配置器还是移动AR应用程序。

The process begins with a plugin that creates a native PiXYZ file which can be imported directly into Unity using the PiXYZ Plugin for Unity, or if more processing is needed, the file can be processed through PiXYZ STUDIO using the more than 120 algorithms available in that application. Python scripting in PiXYZ STUDIO provides automation capabilities to create an efficient and repeatable process for the reuse of VRED models.

该过程从创建一个本地PiXYZ文件的插件开始,该插件可以使用Unity的PiXYZ插件直接导入到Unity中,或者如果需要更多处理,则可以通过PiXYZ STUDIO使用该文件中提供的120多种算法来处理该文件。应用。 PiXYZ STUDIO中的Python脚本提供了自动化功能,可以创建有效且可重复的过程来重用VRED模型。

这就是我所需要的,我必须等待多长时间? (This is just what I need, how long must I wait?)

Today you can import CAD data, develop interactive, real-time experiences, and publish to multiple platforms with PiXYZ tools in the Unity Industry Bundle. We expect to provide a fully featured solution to convert VRED data into Unity before the middle of 2019.

今天,您可以使用Unity Industry Bundle中的PiXYZ工具导入CAD数据,开发交互式实时体验并发布到多个平台。 我们希望在2019年中之前提供一个功能齐全的解决方案,以将VRED数据转换为Unity。

This direct interoperability we are building between VRED and Unity will make the workflow even faster and more seamless. We showed a proof of concept that supports conversion of geometry, UVs, animations, and materials. Behind the scenes, we’re hard at work to deliver a market-ready solution with even more functionality and ease of use. Over the next few weeks, look for more updates on our development status and opportunities to test this new workflow for yourself.

我们在VRED和Unity之间建立的这种直接互操作性将使工作流程更快,更无缝。 我们展示了支持几何图形,UV,动画和材质转换的概念证明。 在幕后,我们正在努力提供具有更多功能和易用性的市场就绪解决方案。 在接下来的几周内,寻找有关我们开发状态的更多更新,并有机会亲自测试此新工作流程。


Please share your wishes and ideas in the comments section below. We listen closely to your feedback and take every serious idea seriously. Check out this site for more information or to get the right PiXYZ application for you.

请在下面的评论部分中分享您的愿望和想法。 我们会认真听取您的反馈,并认真对待每一个认真的想法。 请访问此站点以获取更多信息或为您获取合适的PiXYZ应用程序。

-

Find out how Unity and Autodesk are collaborating to improve workflows across the gaming, film, automotive and AEC (architecture, engineering, construction) industries.

了解Unity和Autodesk如何合作改善游戏,电影,汽车和AEC(建筑,工程,建筑)行业的工作流程。

Unity and Autodesk: Powering your creativity with better workflows

https://blogs.unity3d.com/2018/11/13/unity-and-autodesk-powering-immersive-experiences-with-more-efficient-workflows


Unity和Autodesk:通过更好的工作流程增强创造力

https://blogs.unity3d.com/2018/11/13/unity-and-autodesk-powering-immersive-experiences-with-more-efficient-workflows


Visualizing your BIM data with real-time design

https://blogs.unity3d.com/2018/11/13/visualizing-your-bim-data-with-real-time-design


通过实时设计可视化您的BIM数据

https://blogs.unity3d.com/2018/11/13/visualizing-your-bim-data-with-real-time-design


New: Shotgun Template Coming 2019

https://blogs.unity3d.com/2018/11/13/new-shotgun-template-coming-2019


新增内容:Shot弹枪模板将于20​​19年推出

https://blogs.unity3d.com/2018/11/13/new-shotgun-template-coming-2019


FBX Exporter and round-tripping between 3ds Max/Maya and Unity

https://blogs.unity3d.com/2018/11/13/fbx-exporter-and-round-tripping-between-autodesk-3ds-max-autodesk-maya-and-unity


FBX导出器以及3ds Max / Maya和Unity之间的往返

https://blogs.unity3d.com/2018/11/13/fbx-exporter-and-round-tripping-between-autodesk-3ds-max-autodesk-maya-and-unity


翻译自: https://blogs.unity3d.com/2018/11/13/bringing-autodesk-vred-data-into-real-time-customer-experiences/

vred密钥不对


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